Factions
Understanding factions as the core organizational unit in HyperFactions.
Factions
Factions are the core organizational unit in HyperFactions. A faction is a group of players who share territory, work together toward common goals, and interact with other factions through diplomacy or conflict.
What is a Faction?
A faction consists of:
- Members - Players who belong to the faction, organized into roles
- Territory - Chunks of land claimed and protected by the faction
- Power - A resource derived from member activity that determines claim capacity
- Relations - Diplomatic status with other factions (ally, neutral, enemy)
When you create a faction, you become its Leader with full administrative control.
Faction Identity
Each faction has properties that define its identity:
| Property | Description |
|---|---|
| Name | Unique identifier (3-24 characters, alphanumeric + underscores) |
| Tag | Short abbreviation shown in chat |
| Description | Text visible when viewing faction info |
| Color | Hex color for maps and GUI elements |
For command details, see Basic Commands and Settings Commands.
Membership
Factions can be open or closed:
- Open factions allow anyone to join freely
- Closed factions (default) require an invitation
Each faction has a maximum member count controlled by server configuration. The default is 50 members per faction.
Faction Roles
Members are organized into three roles with different capabilities:
| Role | Description |
|---|---|
| Leader | Full control - can disband, transfer leadership, manage all settings |
| Officer | Management - can invite, kick members, claim territory, manage relations |
| Member | Basic access - can use faction home, chat, and build in territory |
For detailed role information, see Roles.
Faction Power
A faction's total power equals the sum of all its members' individual power. This determines:
- How many chunks the faction can claim
- Whether the faction is vulnerable to overclaiming
- Overall faction strength
For detailed power mechanics, see Power System.
Territory Protection
Factions protect their claimed territory through configurable permission flags. Leaders can control what actions are allowed within their territory through the faction settings GUI.
Available flag categories:
| Category | Flags | Description |
|---|---|---|
| Combat | 4 flags | PvP, friendly fire, projectiles, mob damage |
| Building | 2 flags | Block placement/breaking, general interaction |
| Interaction | 5 flags | Doors, containers, crafting, processing, seats |
| Items | 2 flags | Item drop and pickup |
| Damage | 2 flags | Fall damage, environmental damage |
Info
Server administrators can lock certain flags to enforce server-wide rules. See the Configuration Reference for details.
Faction Lifecycle
Creation
Any player with the appropriate permission can create a faction. The creator becomes the Leader.
Growth
Factions grow by inviting members and claiming territory. More members means more power and larger potential territory.
Dissolution
A faction can be disbanded by its Leader, which removes all claims and releases all members. This action requires confirmation and cannot be undone.
Data Storage
Each faction's data is stored in a separate JSON file:
mods/com.hyperfactions_HyperFactions/factions/{uuid}.json
This isolation ensures fast access and prevents data corruption between factions.
Related Topics
- Roles - Detailed role permissions
- Power System - How power affects your faction
- Territories - Claiming and protecting land
- Diplomacy - Relations with other factions
- Basic Commands - Faction management commands