HyperFactions Wiki
Welcome to the official HyperFactions documentation. HyperFactions is a comprehensive faction management mod for Hytale servers featuring territory claims, alliances, strategic PvP, power systems, and extensive customization.
Info
Version: 0.4.3 | Game: Hytale Early Access | License: GPLv3
Important: Permission Setup Required
As of v0.3.0, HyperFactions requires explicit permission grants. The fallback behavior changed from "allow" to "deny". You must configure permissions using HyperPerms or another permission system before players can use factions.
See Permissions Reference for setup instructions.
Quick Links
Getting Started
New to HyperFactions? Start here:
- Installation - Download and install HyperFactions
- Configuration - Configure the mod for your server
- First Setup - Create your first faction
Core Concepts
Understand how HyperFactions works:
- Factions - Creating and managing factions
- Power System - How power works
- Territories - Claiming and protecting land
- Diplomacy - Allies, enemies, and relations
- Roles - Leader, Officer, and Member permissions
- Zones - SafeZones and WarZones
Commands
Complete command reference:
- Basic Commands - Essential faction commands
- Territory Commands - Land claiming and maps
- Diplomacy Commands - Managing relations
- Member Management - Invites, kicks, and promotions
- Home & Teleport - Faction home system
- Communication - Faction and alliance chat
- Settings - Faction configuration
- Admin Commands - Server administration
Reference
- Permissions - Complete permission reference
- Configuration - Complete configuration reference
Key Features
Faction Management
Create and manage factions with unique names, customizable colors, and a three-tier role hierarchy (Leader, Officer, Member). Features smart invitation system, activity logging, and configurable member limits.
Territory System
Chunk-based claiming with visual feedback, integrated world map display, power-based claim limits, and anti-fragmentation protection. Supports multi-world/dimension claiming.
Power System
Personal power per player that contributes to faction power. Automatic regeneration, death penalties, and power cost per claim create balanced strategic gameplay.
Diplomatic Relations
Form alliances for mutual protection and shared land access, declare enemies to enable full PvP and overclaiming, or maintain neutral relations with other factions.
Combat & Protection
Combat tagging prevents logout exploitation. Block placement, breaking, and container protection keeps your territory secure. Allied access is configurable.
Territory Permissions
Factions can configure 15 different flags to control what happens in their territory, including PvP, friendly fire, building, container access, and more.
GUI-Based Management
Full graphical interface for managing factions, viewing maps, configuring settings, and handling admin tasks.
Automatic Backups
Built-in backup system with GFS (Grandfather-Father-Son) rotation policy. Create manual backups or let the system handle it automatically.
Chat Integration
Custom faction and alliance chat channels with configurable formatting, tag display, and relation-based colors.
What's New in v0.4.x
v0.4.x Improvements
- Zone system expanded to 15 configurable flags
- Improved power regeneration (6 power/hour default)
- Enhanced GUI with better territory visualization
- Streamlined configuration with 47 options
Breaking Changes (from v0.2.x)
- Permission system restructured - All permissions now use category-based nodes (e.g.,
hyperfactions.faction.createinstead ofhyperfactions.create) - Explicit permission grants required - The fallback changed from "allow" to "deny". The
hyperfactions.usepermission is now required.
See the Permissions Reference for migration instructions from v0.2.x.
Support
Need help? Join our community:
- Discord: discord.gg/SNPjyfkYPc
- GitHub: github.com/HyperSystemsDev/HyperFactions
HyperFactions - Forge Your Empire