Home & Teleport
Commands for faction home teleportation and escape.
Home & Teleport Commands
HyperFactions provides a faction home system that allows members to teleport to a shared location, plus a stuck command for escaping hostile territory.
Teleporting Home
| Command | Description | Permission |
|---|---|---|
/f home | Teleport to your faction's home location | hyperfactions.teleport.home |
Teleport Process:
- Command starts a warmup countdown
- Player must not move or take damage
- After warmup completes, teleportation occurs
- Cooldown begins before next use
Info
Default warmup is 5 seconds. Default cooldown is 5 minutes. Both are configurable.
Setting Faction Home
| Command | Description | Permission |
|---|---|---|
/f sethome | Set the faction home to your current location | hyperfactions.teleport.sethome |
Requirements:
- Must be the Leader
- Standing in faction-claimed territory
- Saves exact position and rotation
Tip
Set your faction home inside a protected building within your claimed territory for safety.
Stuck Command
| Command | Description | Permission |
|---|---|---|
/f stuck | Teleport to nearby wilderness when trapped in hostile territory | hyperfactions.teleport.stuck |
Behavior:
- 30-second warmup by default
- 5-minute cooldown by default
- Cancelled by movement or damage
- Teleports to nearest unclaimed chunk
- Only works in territory you don't own
When to Use
Use /f stuck when you're trapped in enemy territory with no way to escape. The long warmup prevents combat abuse.
Stuck Configuration
| Option | Default | Description |
|---|---|---|
stuck.warmupSeconds | 30 | Warmup before teleport |
stuck.cooldownSeconds | 300 | Cooldown between uses |
Quick Reference
| Command | Description | Role Required |
|---|---|---|
/f home | Teleport to faction home | Member+ |
/f sethome | Set faction home location | Leader |
/f stuck | Escape hostile territory | Member+ |
Teleport Configuration
The teleport system is highly configurable:
| Option | Default | Description |
|---|---|---|
teleport.warmupSeconds | 5 | Seconds before home teleport |
teleport.cooldownSeconds | 300 | Seconds between home teleports |
teleport.cancelOnMove | true | Cancel if player moves |
teleport.cancelOnDamage | true | Cancel if player takes damage |
teleport.crossWorld | true | Allow cross-dimension teleport |
Permission Summary
Teleport Permissions
| Permission | Description | Default |
|---|---|---|
hyperfactions.teleport.home | Teleport to faction home | false |
hyperfactions.teleport.sethome | Set faction home location | false |
hyperfactions.teleport.stuck | Use stuck escape command | false |
hyperfactions.bypass.warmup | Skip teleport warmup | false |
hyperfactions.bypass.cooldown | Skip teleport cooldown | false |
Examples
Setting Up Faction Home
-
Claim the area first:
/f claim -
Stand where you want the home: Position yourself exactly where members should appear.
-
Set the home:
/f sethome -
Test it:
/f home
Using Faction Home
/f home
Output: "Teleporting to faction home in 5 seconds. Don't move!"
After 5 seconds, you appear at the faction home.
Escaping Enemy Territory
/f stuck
Output: "Teleporting to wilderness in 30 seconds. Don't move or take damage!"
After 30 seconds, you appear at the nearest unclaimed chunk.
Strategic Home Placement
Good Locations
- Inside a secure building - Protected from enemies
- Central to your territory - Easy access to all claims
- Near important resources - Farms, storage, etc.
- Underground or hidden - Harder for enemies to camp
Bad Locations
- Outside your claims - Cannot set home in unclaimed land
- Exposed areas - Enemies can wait for teleports
- Near territory borders - Risk of losing the home if overclaimed
Cross-Dimension Teleportation
When crossWorld is enabled:
- Home can be in any dimension
- Members teleport across dimensions
- Useful for bases in different worlds
When crossWorld is disabled:
- Home only works in the same dimension
- Error message if in a different world
Warmup Cancellation
Teleportation is cancelled if:
| Action | Config Key |
|---|---|
| Player moves | cancelOnMove |
| Player takes damage | cancelOnDamage |
Warning
Stay perfectly still and avoid combat during the warmup to ensure successful teleportation.
Home vs Stuck Comparison
| Feature | /f home | /f stuck |
|---|---|---|
| Destination | Faction home | Nearest wilderness |
| Requirement | Faction must have home set | Must be in non-owned territory |
| Warmup | 5 seconds (default) | 30 seconds (default) |
| Cooldown | 5 minutes (default) | 5 minutes (default) |
| Combat use | Can be used anywhere | For escaping only |
| Permission | hyperfactions.teleport.home | hyperfactions.teleport.stuck |
VIP Bypass Permissions
Grant VIP players instant teleports:
/hp group setperm vip hyperfactions.bypass.warmup
/hp group setperm vip hyperfactions.bypass.cooldown
Related Topics
- First Setup - Setting up your faction
- Territories - Claiming land for your home
- Configuration - Teleport settings