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Diplomacy Commands

Commands for managing faction relationships and alliances.

Diplomacy Commands

These commands allow you to manage your faction's relationships with other factions.

Forming Alliances

CommandDescriptionPermission
/f ally <faction>Send an alliance request to another factionhyperfactions.relation.ally

How Alliances Work:

  1. You send alliance request with /f ally FactionName
  2. Their Leader or Officer runs /f ally YourFaction
  3. Alliance is now active for both factions

Info

Alliances require mutual agreement. Both factions must /f ally each other.

Allied Benefits:

  • No friendly fire between members
  • Shared territory access (if configured)
  • Alliance chat with /f a
  • Displayed in green on maps

Declaring Enemies

CommandDescriptionPermission
/f enemy <faction>Declare another faction as an enemyhyperfactions.relation.enemy

Enemy Declaration:

  • Takes effect immediately (one-sided)
  • Full PvP enabled against them
  • Overclaiming becomes available (if their power is low)
  • They appear red on your map

Warning

Enemy declarations are one-sided. The other faction must also /f enemy you for mutual war.

Returning to Neutral

CommandDescriptionPermission
/f neutral <faction>Reset relationship to neutral (removes ally or enemy status)hyperfactions.relation.neutral

Usage:

  • Break an alliance (takes effect immediately)
  • Remove enemy status
  • Return to default neutral state

Viewing Relations

CommandDescriptionPermission
/f relationsView all your faction's diplomatic relationshipshyperfactions.relation.view

Shows:

  • Current allies
  • Current enemies
  • Pending alliance requests

Quick Reference

CommandDescriptionRole Required
/f ally <faction>Request/confirm allianceOfficer+
/f enemy <faction>Declare as enemyOfficer+
/f neutral <faction>Reset to neutralOfficer+
/f relationsView all relationsMember+

Examples

Forming an Alliance

Step 1: Your faction sends request

/f ally FriendlyFaction

Step 2: They confirm

/f ally YourFaction

Alliance is now active.

Declaring War

/f enemy HostileFaction

They are now your enemy. You can PvP and potentially overclaim them.

Breaking an Alliance

/f neutral FormerAlly

Immediately ends the alliance. You're now neutral.

Ending a War

/f neutral FormerEnemy

Removes enemy status. You're now neutral (but they may still consider you an enemy).

Permission Summary

Diplomacy Command Permissions

PermissionDescriptionDefault
hyperfactions.relation.allyManage alliancesfalse
hyperfactions.relation.enemyDeclare enemiesfalse
hyperfactions.relation.neutralReset relations to neutralfalse
hyperfactions.relation.viewView faction relationsfalse

Relationship Matrix

ScenarioEffect on YouEffect on Them
You ally, they don'tNo effect yetNo effect yet
Mutual allyFull allianceFull alliance
You enemy themThey're your enemyYou're not their enemy
Mutual enemyFull warFull war
You neutral themRelation resetTheir side unchanged

PvP Rules by Relationship

Your RelationTheir RelationCan You Attack?Power Loss?
Faction mateFaction mateNo*N/A
AlliedAlliedNo*N/A
NeutralNeutralYesYes
EnemyNeutralYesYes
EnemyEnemyYesYes

* Configurable via combat.factionDamage and combat.allyDamage

Strategic Diplomacy

When to Ally

  • Shared enemy - United against a common threat
  • Trade partners - Beneficial resource exchange
  • Protection - Smaller factions can ally with larger ones
  • Geography - Neighboring factions benefit from non-aggression

When to Declare Enemy

  • Territory disputes - They're blocking your expansion
  • Revenge - They attacked you or your allies
  • Competition - Racing for the same resources
  • Preparing to overclaim - You need enemy status first

Diplomatic Tips

  1. Don't overextend - Too many allies means too many wars
  2. Honor agreements - Reputation matters
  3. Strategic neutrality - Sometimes it's best to stay out
  4. Check power levels - Don't enemy a faction you can't defeat

Related Topics