Diplomacy Commands
Commands for managing faction relationships and alliances.
Diplomacy Commands
These commands allow you to manage your faction's relationships with other factions.
Forming Alliances
| Command | Description | Permission |
|---|---|---|
/f ally <faction> | Send an alliance request to another faction | hyperfactions.relation.ally |
How Alliances Work:
- You send alliance request with
/f ally FactionName - Their Leader or Officer runs
/f ally YourFaction - Alliance is now active for both factions
Info
Alliances require mutual agreement. Both factions must /f ally each other.
Allied Benefits:
- No friendly fire between members
- Shared territory access (if configured)
- Alliance chat with
/f a - Displayed in green on maps
Declaring Enemies
| Command | Description | Permission |
|---|---|---|
/f enemy <faction> | Declare another faction as an enemy | hyperfactions.relation.enemy |
Enemy Declaration:
- Takes effect immediately (one-sided)
- Full PvP enabled against them
- Overclaiming becomes available (if their power is low)
- They appear red on your map
Warning
Enemy declarations are one-sided. The other faction must also /f enemy you for mutual war.
Returning to Neutral
| Command | Description | Permission |
|---|---|---|
/f neutral <faction> | Reset relationship to neutral (removes ally or enemy status) | hyperfactions.relation.neutral |
Usage:
- Break an alliance (takes effect immediately)
- Remove enemy status
- Return to default neutral state
Viewing Relations
| Command | Description | Permission |
|---|---|---|
/f relations | View all your faction's diplomatic relationships | hyperfactions.relation.view |
Shows:
- Current allies
- Current enemies
- Pending alliance requests
Quick Reference
| Command | Description | Role Required |
|---|---|---|
/f ally <faction> | Request/confirm alliance | Officer+ |
/f enemy <faction> | Declare as enemy | Officer+ |
/f neutral <faction> | Reset to neutral | Officer+ |
/f relations | View all relations | Member+ |
Examples
Forming an Alliance
Step 1: Your faction sends request
/f ally FriendlyFaction
Step 2: They confirm
/f ally YourFaction
Alliance is now active.
Declaring War
/f enemy HostileFaction
They are now your enemy. You can PvP and potentially overclaim them.
Breaking an Alliance
/f neutral FormerAlly
Immediately ends the alliance. You're now neutral.
Ending a War
/f neutral FormerEnemy
Removes enemy status. You're now neutral (but they may still consider you an enemy).
Permission Summary
Diplomacy Command Permissions
| Permission | Description | Default |
|---|---|---|
hyperfactions.relation.ally | Manage alliances | false |
hyperfactions.relation.enemy | Declare enemies | false |
hyperfactions.relation.neutral | Reset relations to neutral | false |
hyperfactions.relation.view | View faction relations | false |
Relationship Matrix
| Scenario | Effect on You | Effect on Them |
|---|---|---|
| You ally, they don't | No effect yet | No effect yet |
| Mutual ally | Full alliance | Full alliance |
| You enemy them | They're your enemy | You're not their enemy |
| Mutual enemy | Full war | Full war |
| You neutral them | Relation reset | Their side unchanged |
PvP Rules by Relationship
| Your Relation | Their Relation | Can You Attack? | Power Loss? |
|---|---|---|---|
| Faction mate | Faction mate | No* | N/A |
| Allied | Allied | No* | N/A |
| Neutral | Neutral | Yes | Yes |
| Enemy | Neutral | Yes | Yes |
| Enemy | Enemy | Yes | Yes |
* Configurable via combat.factionDamage and combat.allyDamage
Strategic Diplomacy
When to Ally
- Shared enemy - United against a common threat
- Trade partners - Beneficial resource exchange
- Protection - Smaller factions can ally with larger ones
- Geography - Neighboring factions benefit from non-aggression
When to Declare Enemy
- Territory disputes - They're blocking your expansion
- Revenge - They attacked you or your allies
- Competition - Racing for the same resources
- Preparing to overclaim - You need enemy status first
Diplomatic Tips
- Don't overextend - Too many allies means too many wars
- Honor agreements - Reputation matters
- Strategic neutrality - Sometimes it's best to stay out
- Check power levels - Don't enemy a faction you can't defeat
Related Topics
- Diplomacy - Full diplomacy concepts
- Territories - Overclaiming enemies
- Communication - Alliance chat