Territory Commands
Commands for claiming, unclaiming, and managing faction land.
Territory Commands
These commands let you claim land, manage your territory, and view the world map.
Claiming Land
| Command | Description | Permission |
|---|---|---|
/f claim | Claim the chunk you're standing in for your faction | hyperfactions.territory.claim |
Requirements:
- Must have sufficient faction power
- Chunk must be unclaimed
- If adjacent mode is enabled, chunk must connect to existing claims
- Cannot claim SafeZones or WarZones
Info
Each claim requires power to maintain. Make sure your faction has enough power before claiming.
Unclaiming Land
| Command | Description | Permission |
|---|---|---|
/f unclaim | Release the chunk you're standing in | hyperfactions.territory.unclaim |
Requirements:
- Must be in a chunk your faction owns
- Officer or Leader role required
- If adjacent mode is enabled, unclaim must not fragment territory
Warning
Unclaiming removes protection from that chunk. Make sure you've moved any valuables first.
Viewing the Map
| Command | Description | Permission |
|---|---|---|
/f map | Open the chunk management GUI with territory map | hyperfactions.territory.map |
The map displays a 15x15 chunk grid showing:
| Symbol | Meaning |
|---|---|
| Your faction color | Your claims |
| Green | Allied claims |
| Red | Enemy claims |
| Yellow | Neutral faction claims |
| Bright Green (S) | SafeZone |
| Bright Red (W) | WarZone |
| Gray | Wilderness (unclaimed) |
Overclaiming
| Command | Description | Permission |
|---|---|---|
/f overclaim | Capture an enemy faction's chunk when their power is too low | hyperfactions.territory.overclaim |
Requirements:
- Target chunk must be claimed by another faction
- Target faction must have insufficient power for their claims (raidable)
- Your faction must have the power capacity to claim
When Can You Overclaim?
Enemy faction power must be less than: (Their Claims x Power Per Claim)
Example: If an enemy has 30 claims and power per claim is 2, you can overclaim when their power drops below 60.
Stuck/Escape
| Command | Description | Permission |
|---|---|---|
/f stuck | Teleport to nearby wilderness when trapped in enemy territory | hyperfactions.teleport.stuck |
Behavior:
- 30-second warmup by default
- Cancelled by movement or damage
- Teleports to nearest unclaimed chunk
- Only works in hostile territory
- 5-minute cooldown
Info
Use this command if you're trapped in enemy territory with no way out.
Quick Reference
| Command | Description | Role Required |
|---|---|---|
/f claim | Claim current chunk | Member+ |
/f unclaim | Unclaim current chunk | Officer+ |
/f map | View territory map | Member+ |
/f overclaim | Take enemy territory | Officer+ |
/f stuck | Escape hostile territory | Member+ |
Examples
Claiming Your First Chunk
/f claim
Stand in an unclaimed chunk near your base and run this to claim it.
Expanding Territory
# Stand in adjacent unclaimed chunk
/f claim
Continue claiming adjacent chunks to expand your territory.
Checking the Map Before Claiming
/f map
Opens the GUI map to see available chunks around you.
Overclaiming an Enemy
# Check enemy power first
/f info EnemyFaction
# If their power is too low, stand in their chunk
/f overclaim
Permission Summary
Territory Command Permissions
| Permission | Description | Default |
|---|---|---|
hyperfactions.territory.claim | Claim territory | false |
hyperfactions.territory.unclaim | Release territory | false |
hyperfactions.territory.map | View the chunk map | false |
hyperfactions.territory.overclaim | Overclaim enemy territory | false |
hyperfactions.teleport.stuck | Use stuck command | false |
Strategic Tips
Claiming Strategy
- Start with a core - Claim chunks around your main base first
- Expand outward - Add adjacent chunks to maintain connectivity
- Buffer zones - Claim wilderness around valuable areas
- Power management - Don't claim more than you can defend
Defense Strategy
- Monitor power - Keep faction power above claim requirements
- Strategic unclaiming - Release non-essential claims if power drops
- Active members - More active members = more power
Overclaim Strategy
- Weaken first - Kill enemies to reduce their power
- Time attacks - Strike when few enemies are online
- Priority targets - Overclaim important chunks first (homes, farms)
Related Topics
- Power System - How power affects claims
- Territories - Territory mechanics
- Zones - SafeZones and WarZones
- Defending Territory - Protection strategies