Starting a Faction
A complete guide for new faction leaders on getting started.
Starting a Faction
Ready to lead your own faction? This guide covers everything you need to know to create, name, and establish your new faction on the server.
For Players
This guide is for players who want to create and lead their own faction. If you'd rather join an existing faction, check the faction browser with /f and request to join one.
Prerequisites
Before creating a faction, ensure you:
- Have the permission: You need
hyperfactions.faction.create - Are not in a faction: Leave your current faction first with
/f leave - Have a name in mind: 3-24 characters, alphanumeric
Creating Your Faction
Step 1: Choose a Name
Your faction name is your identity. Choose wisely:
Good Names:
- Memorable and unique
- Easy to spell and say
- Reflects your faction's theme or goals
- 3-24 characters
Avoid:
- Names too similar to existing factions
- Offensive or inappropriate names
- Extremely long names (hard to type)
- Names that are just numbers
Step 2: Create Command
/f create <name>
Example: /f create Phoenix
Success!
When created, you become the Leader of your new faction. You start with your personal power (default: 10) contributing to the faction.
Step 3: Customize Your Faction
After creation, customize your faction identity:
Set a Tag (short name for chat):
Open the settings GUI with /f settings and navigate to the Tag section. Tags are 1-5 alphanumeric characters that appear in chat (e.g., "PHX" for Phoenix).
Set a Description:
/f desc <description>
Example: /f desc A rising faction dedicated to exploration and adventure.
Set Your Color:
/f color <color>
Example: /f color #FF6600
Colors
Colors can be hex codes (#FF6600) or named colors (orange, blue, red, etc.). Your color appears on the map and in chat.
Your First Territory
With your faction created, it's time to claim your first territory.
Choosing a Location
Consider these factors when choosing your base location:
| Factor | Consideration |
|---|---|
| Resources | Near valuable resources or biomes |
| Defense | Natural barriers, chokepoints |
| Accessibility | Not too far from spawn for recruiting |
| Neighbors | Distance from other factions |
| Expansion | Room to grow your claims |
Claiming Your First Chunk
- Stand in the chunk you want to claim
- Run:
/f claim - The chunk is now your faction's territory
Power Check
With starting power of 10 and power-per-claim of 2, you can claim up to 5 chunks as a solo player. Don't overclaim early!
Setting Your Home
Set your faction home for easy return:
/f sethome
Members can then teleport here with /f home.
Claim Your Home First
You can only set home in territory you own. Claim the chunk first!
Recruiting Members
A one-person faction is vulnerable. Start recruiting!
Making Your Faction Discoverable
Option 1: Open Faction
/f open
Anyone can join without invitation. Good for rapid growth, risky for security.
Option 2: Closed Faction (Invite Only)
/f close
Players must be invited or request to join. More secure, slower growth.
Inviting Players
Find trustworthy players and invite them:
/f invite <player>
They have 5 minutes to accept with /f join <your-faction>.
Handling Join Requests
If closed, check incoming join requests in the GUI (/f → Members → Requests) or watch for chat notifications.
Accept requests from players you trust.
Early Game Strategy
Power Management
As a new faction, power is your most precious resource:
| Action | Power Impact |
|---|---|
| New member joins | +10 (their starting power) |
| Member reaches max | +20 potential |
| Member dies | -1 per death |
| Member leaves | Lose their power |
Early Priorities:
- Don't claim more than you can defend
- Minimize risky activities (PvP while weak)
- Let power regenerate before expanding
Claim Strategy
Start conservative:
- Core Claims First: Claim your base and essential areas
- Buffer Later: Add defensive buffer once you have power
- Don't Spread Thin: Concentrated claims are easier to defend
Power Buffer Rule:
Safe Claims = (Total Power / Power Per Claim) - 2
Keep 2 claims worth of power as a safety buffer.
Avoiding Early Conflicts
New factions are vulnerable. Avoid:
- Claiming near established factions
- Aggressive behavior toward neighbors
- Making enemies before you're ready
- Overexpanding into contested areas
Building Your Team
Member Quality vs Quantity
| Approach | Pros | Cons |
|---|---|---|
| Many Members | More power, faster growth | Hard to manage, potential drama |
| Few Trusted | Tight-knit, loyal | Slower growth, vulnerable |
For new factions, quality over quantity is usually better. A few active, loyal members beats many inactive ones.
Promoting Officers
As you grow, promote trusted members to Officer:
/f promote <player>
Officers can:
- Invite new members
- Kick members
- Claim and unclaim territory
Setting Expectations
Establish faction rules early:
- Activity expectations
- Combat rules (when to fight/flee)
- Resource sharing policies
- Chain of command
Common Mistakes
Mistake 1: Overexpanding
Problem: Claiming too much territory with too little power.
Solution: Follow the power buffer rule. Only claim what you can defend.
Mistake 2: Wrong Location
Problem: Setting up too close to aggressive factions or in undesirable areas.
Solution: Scout the area first. Use /f map to see who's nearby.
Mistake 3: Inviting Everyone
Problem: Accepting every join request leads to trust issues and drama.
Solution: Be selective. Talk to potential members first.
Mistake 4: Ignoring Defense
Problem: Beautiful base with no thought to protection.
Solution: Build with defense in mind. Walls, chokepoints, escape routes.
Mistake 5: Making Enemies Too Early
Problem: Picking fights before you're ready.
Solution: Stay neutral until you have the power to back up your words.
First Week Checklist
Use this checklist for your faction's first week:
- Create faction with good name
- Set tag, description, and color
- Find and claim base location
- Set faction home
- Recruit 2-3 trusted members
- Build basic base/shelter
- Establish faction rules
- Identify friendly neighbors
- Maintain power buffer of 2+ claims
- Promote 1 trusted officer
Growing Beyond Startup
Once established, focus on:
- Steady Recruitment: Quality members over quantity
- Alliance Building: Find compatible factions to ally
- Territory Development: Build infrastructure in your claims
- Economic Growth: Develop faction resources
- Reputation: Be known for something positive
See Growing Your Faction for advanced expansion strategies.
Related Topics
- Growing Your Faction - Expansion strategies
- Power System - Understanding power
- Territories - Claiming mechanics
- Roles - Faction hierarchy
- Basic Commands - Essential commands